Nov 2022

AR Navigator

Accessibility-minded augmented-reality wayfinding prototype that detects or learns a target, then guides the user to it with an arrow, radar, spatial audio, and haptic feedback.

Try the recovered interaction

AR Navigator

Choose a mode and target, drag Phone heading, or use N to cycle, P to ping, and M to switch modes.

UnityAR FoundationBarracudaC#

The original project website and WordPress dashboard at virtualnavigator.ml are gone, but the application is not. I recovered the private Unity repository and rebuilt its interaction model above without publishing the source or any camera data.

What survived

The recovered project uses Unity Barracuda to run a YOLO model against the live camera. Detected objects become targets in the AR scene; a second mode lets the user add a labelled reference image from their photo library instead. Once a target is selected, the application combines several cues:

  • an arrow points toward it;
  • a rotating 2D radar keeps other targets visible;
  • a spatial ping comes from the target’s direction;
  • the phone vibrates when it is pointed at the target;
  • accessible labels, dynamic text, and text-to-speech expose the controls.

The browser demo is an artifact-backed reconstruction, not the original camera build. Its street scene and detections are synthetic, but the modes, target cycling, guidance cues, stop state, and accessibility intent come from the recovered 2022 source.

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